What that does is play a Dissolve transition of x seconds and pauses the game for the duration of those x seconds and then another 1 second after the transition completes. I think best solution is to play moviescene/video instead, although, I'm still looking forward if there's any other way to disable clicking! Users won't be able to skip the pictures (yay!), however upon click-to-progress, it kills the dissolved effect for each of the pictures (which of course not what I wanted). Initially I uses $ renpy.pause(1.0, hard='True') at the very beginning of the credit which didn't work as I wanted (it enables clicking right after), so I decided to use $ renpy.pause(1.0, hard='True') replacing all "pause (1)". I'm making a credit for my VN by showing pictures after pictures (with dissolve), the credit went smooth with the flow, however, if the user click-to-progress, it skips all the credits until the last "pause".īelow is how I did my credit starting from "label ending:" Alternative text takes precedence over text extractedįrom a displayable and its children, but such child text is madeĪvailable as the "" string substitution.Hi, I have been searching all over the internet but none gives me what I'm looking for, all the codes they shared can't be use with my project for my situation. Precedence over text extracted from Text displayables.Īlternative text is translated using Ren'Py's string translation Precedence over text supplied by actions or values, and both take It can also be supplied by actions supplied to buttonsĪnd values supplied to bars. Alternative textĪlternative text is supplied by a displayable's alt style Ren'Py will extract text from a Text displayable, and make itĪvailable to be read to the player. Ren'Py extracts this text from multiple places. Ren'Py's self-voicing works by extracting text from displayables and The available voice vary based on the platform. The default voice can be selected on a per-platform basis, using the Self-voicing mode is not supported on Android, iOS, or Chrome OS. Installed using your package manager before self-voicing mode will On Linux, Ren'Py uses the espeak command. Speech synthesis settingsĬan be changed on the "Text to Speech" tab of the "Dictation & Speech" On Mac OS X, Ren'Py uses the say command. Settings can be changed on the "Text to Speech" tab of the "Speech On Windows, Ren'Py uses the Microsoft Speech API. To adjust the speed of speech synthesis and the voice used,Īdjust your platform's speech settings. Ren'Py relies on the operating system to provide speech synthesis This will generally include dialogue and other If no displayable is focused, Ren'Py will read on-screen When a displayable is focused, Ren'Py will read the text associated with thatĭisplayable out loud. Up and down arrow keys with iterate through all focusable displayables When in self-voicing mode, keyboard navigation is changed so that the ![]() The Self-voicing mode can be toggled by pressing the v key. Ren'Py games accessible to the vision impaired. To read out text and other interface elements. Ren'Py supports a self-voicing mode in which a speech synthesizer is used Image Gallery, Music Room, and Replay Actions.Text, Displayables, Transforms, and Transitions
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